Buy some new trunks and sneaks? Get some stat upgrades. You win fights, you make money, you max out your boxer’s stats by doing just about anything you’re allowed to do. #Fight Night Round 2 professionalIn a career mode, you can take either a created boxer (more on this in a bit) or an existing real boxer, and build or rebuild them from the ground up, taking them from the amateur ranks and ghetto match locales, to the professional ranks and high-profile, jam-packed fight centers, and beyond. There isn’t a multitude of modes in this game you have your exhibition mode, a special version of it with Hard Hits rules (meaning that there’s no chance to heal after a around, and said rounds are only over after a person gets knocked down), and a career mode. Heck, it takes less time to get yourself set up with this game than with the Street games if you’re completely green. However, once you’ve paid your time, you’ll be landing punches with impunity, and learning advanced strategy and instinct along the way. Be prepared to go through the minigames, tutorials, and reference the instruction booklet for a good thirty minutes if you’re jumping into the Fight Night franchise completely cold. The gameplay setup is almost intuitive-I say almost because it can be a bit daunting at first. It’s an achievement on levels we were only able to dream of half a decade ago. #Fight Night Round 2 fullYou’re able to move around the ring, have a full range of motion, and be able to control a boxer’s arms as if they were your very own. That’s all you have… fortunately, it’s all you’ll need. You have punch control via analog sticks-which must be experienced to be believed because it works so well-evasion and parrying via the same and triggers, a button for shady, illegal moves, a clinch button (for grappling against the other boxer for a limited time to recover a small amount of stamina), a button that’ll let you leave your mark with a signature punch, and finally, a taunt button, just for kicks. Strategy comes into play in boxing, and just about every tool that you could think of it at your disposal. It is also, however, very much about the technique behind this objective. Odds are, the machine won’t say much back, if at all. The object of the game is to hit the other guy until he falls down, whereupon you gain the right to brag to either your friends, or the big cube-shaped machine sitting next to you. There isn’t exactly a story to this one outside of what you make of it. However, technically, I’m only supposed to be talking about Fight Night, so let’s get started. Together, they’re a can’t-lose package, and an easy side-by-side comparison for seeing just how far gaming has come, and how new-generation technology can benefit this creative craft just as the machines from the “good old days” were able to. The punchline, believe it or not, is that Fight Night itself is a cut above even that masterpiece.
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